As part of the Worship TechDecisions ongoing series on church apps, I am talking with Chris Sharpe, Marketing Lead at Subsplash.
Subsplash is a design-centric software company whose clients include Microsoft, T-Mobile, Expedia, and many other Fortune 500 companies. After completing an App for Mars Hill Church in 2009, Subsplash created a group called The Church App to specifically develop software experiences for many, many more churches.
Here is part one of my conversation with Chris (check back soon for part two):
Cindy Davis:The Church App has developed apps for many churches. What are some things that have come out of this experience that have been unexpected?
Chris Sharpe: We have launched thousands of apps on iPhone, Android, and iPad for ministries. This whole journey has been a complete “God thing.” We initially built the first app for Mars Hill church in 2009, which was the first church app of its kind in the store and we did this as a service to the church since many of us are attendees. From there, it exploded as hundreds of ministries began asking how they could have their own app. It started with some big churches like Rick Warren’s Saddleback Church and Greg Laurie’s Harvest Church, but now we work with churches from 40 to close to 40,000.
Davis: What are the top benefits to a church in having an app?
Sharpe: People can access church content anywhere, anytime. It will help increase a Church’s sermon downloads as well as it can help reduce costs in areas such as printing by doing things like putting a bulletin into the app. Further, you can integrate with online giving to make it easier than ever for someone to donate online through the app.
Davis: What are the main things a church should consider before deciding to have an app developed?
Sharpe: It’s all about content and quality. People won’t use your app if it doesn’t look good